HTML5 Game Grid – Experiment H

January 28, 2012 Leave a comment

So, Experiment H, after making some runs around town (grub, oil, drive), how I think to remake you. I’ll be peeking through some various DM books now, I think. In looking at the grid, it looks like I need to make a few small tweaks.

  • Shorten the play grid so the tablet should be used horizontally.
  • Add buttons/tabs to expand the functionality so an encounter generator can be added

There we go. Enough for Experiment I. 🙂

Categories: HTML5

HTML5 Game Grid – Experiment G

January 28, 2012 Leave a comment

This is experiment G to test out the generation of the grid. What this does is generate a random game grid with obstacles. The obstacles could be anything, which is nice, so I’ll be able to apply this to the table pretty easily.

At the moment it’s using the PRNG, but seeding using the Math.random() function so I can gauge how the placement might work out. If you look at the code, you’ll note that I’ve commented out some stuff. I’m still fiddling with it a bit, but I think as it is will work enough to call this complete and move on to experiment H.

Categories: HTML5

Seedable random number generator for javascript

January 28, 2012 Leave a comment

So, the math function of javascript has a random number generator. It’s just that, if you’re used to a richer framework that has features like, oh nextInt() or nextFloat(), well, you’re out of luck. Or, you could harvest code from stackoverflow and use that.


I’ve borrowed that code, with a link to the original post out here. I plan on using this for a content generator system I have in mind to augment the tabletop game. Maybe you’ll find it useful too.


var rng = new RNG(20);
var randomResult = rng.nextRange(10,50);
Categories: HTML5

HTML5 Game Grid

January 28, 2012 Leave a comment

Here’s a link to a quick HTML5 TableTop Game Grid.

My current thinking is that I’m going to adjust this basic setup into something that will render correctly on my tablet (Transformer Asus) since the firefox browser there supports HTML5. The original idea was that I would put the tablet down on the tablet as a game surface, but now that I’ve actually written this idea out I don’t think that is highly tenable. Yeah, that’s not going to work. Reason? Well, one of my players is quite likely to not interact in the intended manner with the surface of the tablet.

And I want to put some GM features on there, so in terms of a workflow the tablet won’t go on the table. Hrm.

Categories: HTML5

Renamed the darn blog

January 28, 2012 Leave a comment

Today I renamed the blog from”D20 hobby Blog” to “Thunder Gorge”. I’m still using this blog to track my pseudo D20 campaign, but here recently I started looking into leveraging HTML5 to simplify my life at the game table. So, I thought I’d blog about that and really for my own benefit to think through where I might want to take some of this stuff.

Categories: Uncategorized

Inevitable end of this blog, Any Post Now

January 24, 2012 Leave a comment

This blog is likely to reach an inevitable end at any moment now. I say that based on the sheer volume of search results that I’ve peeled apart now over the last two days and the end game for the multitude of sites that are, really, just like this one. If I didn’t know better (and I don’t, because as I’ve stated before, I’m not the smartest guy in the room here), I’d say this statement that blogging is dead and everyone is on social now might be onto something. I know I’ve had folks ask me to just do twitter, to you know, cut the crap of my posts down to 140 characters of meandering.

Still, I don’t see social as principally a useful vehicle for the organized sharing of information. It’s more like going to the pool hall. That, and like blogging at large, it’s banned by just about every major corporation I’ve been in over the last five years or so. That’s probably had more of an influence than anything.

It could also be that maybe blogs just don’t have their place in the sun any more. I only started this one up to organize some thoughts about the campaign I’m running. So, I’ll continue using this as a tool for that purpose until I feel that it isn’t doing the job. I’ve sort of hijacked the original purpose of the blog to have some musings about higher ordered game conversations, but that’s just for my own benefit. There’s no reason I couldn’t resort back to a notebook for it. Seems like just the act of writing all this crap out clears my mind to think about some things I don’t normally think about. As an example, that I missed the memo that blogging is dead.

This is a sentiment that many, many bloggers appear to be sharing though – the sentiment that web 2.0 cannibalized bloggers. Now everyone has shortened the expression of their lives to 140 characters and automatic updates. I suppose that’s to be expected, but it seems like that kind of makes one missing something in the whole deal.

I almost bought into this post that blogging wasn’t and isn’t dead, since it was done here this month. Except the number of comments are telling (at the time of this writing that would be zero). So, yeah, I can probably safely write about whatever the flip I want because, well, no one is going to read this. That’s a bonus. On the other side, it also means the clock is ticking before I shut this blog down. Nifty.

Categories: Musings

Musing 03

January 24, 2012 Leave a comment

The perceived quiet death of character blogs and websites is quite interesting to me. Real life people have lost literally months, potentially years, to the alternative reality of roleplay with their chosen avatar.

It makes sense to me that GMs naturally extend out to blogging. It sort of goes with the psychology. In the game we share information and make $%^& up. Blogging is a natural extension of that. Players have a completely different psychological investment, one that arguably goes deeper and yet, curiously, does not express itself in the same way. I’ve spoken to folks who have had pen and paper characters that they remember in far greater detail, despite not having played them in years, than those same people can recall members of their own family.

Some neat late night questions brood here.

Categories: Musings