Home > Story So Far > SFF: Escape from the Temple

SFF: Escape from the Temple

Nice little two hour adventure.


1. Escape from Captivity (a horse drawn cart)
2. Half-Orc hassles the merchant
3. Half-Orc threatens to destroy a town
4. Adventurers banned from Town
5. Half-Orc loses a sword (taken by a friend)
6. Forest Hike
7. Thieves raid on the forest hikers
8. Thieves disabled
9. Setting up camp, but a camp interrupted
10. The druidic gnoll puts out the fire
11. A gnoll defeated, and a camp for another day…

Categories: Story So Far
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