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Death and Movement


Players do not experience outright death. Instead, 2 x D20 (Crit x2 at 20) in gold is removed from each. Players return to life in the nearest Chapel or Church (for the domain of the cleric, if the cleric elects one). No recovery is required, players respawn at full health and abilities, just slightly less gold. Any preceeding events may be reset with the prior adventure being viewed as a “vision”.


1D6 + DEX modifier for movement for PCs.

NPCs all baseline at 1D6 for movement.

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